The first minutes set the tone: Cornet, a young girl residing in Orange Village, dreams of meeting her prince charming. Since her childhood when she lost her mother, she confides in her puppets, who advise her accordingly. The plot is curiously reminiscent of that of a fairy tale, a genre from which the game does not hesitate to borrow many clichés! Often derided by the caricatural side of the scenes, they contribute to giving the plot a very sustained rhythm. To make his quest easier, Cornet will have to find talking puppets, or even recruit monsters!
Unfortunately the overall pace of the game comes at the sacrifice of good gameplay. The game, however, lays a good foundation: a sort of non-linear Tactical RPG, we can evolve through different cities and dungeons as we see fit. Battles are randomly generated, and the battle arena is divided into squares (in the original game). You must therefore move your characters and select an action, provided that the target is within the scope of execution.
Initially, we have the minimum, such as physical attack, and rudimentary spells, which allow ranged attack. Only very quickly arrive, with the progression in level, more advanced spells, aiming at several targets (easily all targets, by the way). What’s more, these are also more powerful than the first spells mentioned! Thus, despite the three difficulty modes offered at the start of the game, the game is childishly simple, and you never encounter any real obstacles.
Coupled with a plot that does not really leave room for development (despite some interesting ramifications), the game is ultimately really very short: count less than ten hours to complete the main quest. The only real side quest available is that of freeing her dolls, after they have “found what they were looking for”. The fact remains that the bonuses unlocked at the end (artwork gallery) are of high quality, and this can lead to a little more digging (it is not enough to finish the story to unlock them all ).
Graphically the game is very cute and colorful. During a sequence of dialogues we can admire the portraits of the characters, changing moods depending on the situation, and this transcribes the humor of the app well. The delusions of the developers are also present in combat, with the possibility of annihilating enemy troops with slices of cake! But where the title stands out a bit from the average for the time is at the audio level. The music is mostly forgettable, some even repeating themselves.
On the other hand, few RPGs can boast of offering voice acting on PS1. And the music, whose lyricism has been marvelously adapted by Atlus USA, is truly (enchanted?) sung, which makes it very catchy. A bonus CD had been offered with all copies of the original version, and the operation also seems to be in order with the Nintendo DS edition. Overall, good value for money.
A particularly “efficient” experience in the field of RPG, that is what Rhapsody: A Musical Adventure is . Not free from flaws (far from it), such as very great ease or even a short lifespan, it also has qualities that make it so endearing in the end. Parodic fairy tale with a very successful caricatural side, his music will touch the youngest among us, or at least those who have kept, somewhere in them, a child’s soul.